Saturday afternoon
SA1. 3D Printing. Mathieu Lewis and Nathan Loutit
Hearing about the pros and cons of 3D printing, the difference in printers and technologies, basic 3D CAD modelling and actually printing parts.
Level: All
Ability: Any
SA2. New ideas year 7-10. Kathryn Hendy-Ekers
A workshop designed for new teachers, or teachers looking for new ideas to engage years 7-10. With a focus on the Victorian Curriculum standards, this workshop will provide hands on experience and take home resources. Teachers are encouraged to bring along units of work to share as well.
SA3. 1 and 2 point perspective drawing. David Morrison
This workshop will look at strategies and skills required to introduce perspective drawing in Years 7 and 8. The one point perspective grid system and an understanding of enhancing two point drawings to place objects in environments will be explored
Level: Beginners and those looking for middle-school applications
Ability: No previous knowledge required
SA4. The Cubby Challenge. James Taylor
Each year, Kid’s Under Cover run the Cubby Challenge, which is exhibited at the Melbourne Flower Show. This year, James used this as a focus for a six-week, year 10 architectural unit. In this hands-on workshop, James will demonstrate tasks he uses with his students, from idea generation to concept model making and refinement with architectural drawing. Participants will be supplied with a wide range of notes and resources and tasks ready to use in the classroom.
Level: Years 9 - 11
SA5. Industrial and Environmental design fields – 2 fun instrumental tasks for year 10. Kate Murray
A combination of instrumental drawing techniques and manipulation into vector graphics for freehand and digital presentations.
One hour of isometric vector food/objects
One hour to create two point perspective initials and architectural details – and explanation of creating a vector graphic of the design.
Same process – different objects/fields/outcomes
Attendees should bring a USB
SA6. Digital package design and rendering. Darren Smith
Create a design using Adobe Illustrator and apply it to a 3-dimensional object, using the perspective tool in Illustrator
Level: 9-12
Ability: Basic knowledge of Illustrator and Photoshop
Levels 9-12
SA7. Pencil to pixel. Peader Thomas
Graphic illustration process from research and sketches through to Photroshop digital colouring and rendering in 2D. Teachers will develop their own character design and then will be shown how to digitally render and bring their creation to life. The workshop will cover – character development techniques, line illustration techniques, setting up Photoshop files correctly, using layers for digital colouring and adding texture effects through masking layers.
Level: 8-10
Ability:Intermediate photoshop skills, any level of ability with illustrator
SA8. Illustrator – The Spoon Brief. Jacinta Patterson
Project Spoon – Unit 2 Area of Study 1: Industrial Design
Technical drawing conventions, generating ideas, Adobe Illustrator, prototyping and groovy vectors all in the one workshop. The spoon project is a unique approach to delivering Unit 2 AOS 1 and could also be incorporated into Unit 3 AOS 1. Participants will generate ideas and then focus upon creating vector images in Adobe Illustrator. Directions for prototyping will be included.
Level: Year 11
Ability: Beginner – Intermediate skills in adobe Illustrator
SM9. Do it with models . Darren Naftal
Architect and former professional model maker Darren Naftal, will guide you through his years of experience, sharing:
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- his rules and techniques to make models with ease, that communicate the design, and look like works of art in their own right.
- the importance of pre-planning - to ensure the model is made right the first time.
- What cardboard/materials to use and when.
- Applying colour and texture.
- What tools to make the process easiest.
- Techniques for reducing waste and keeping fingers attached
SA10. Adobe Illustrator – elements and principles. Miguel Araujo
A year 11 task that encourages students to electronically explore, aesthetically consider, refine and evaluate the elements and principles of design using Adobe illustrator. The workshop focuses using various Illustrator tools and navigating the electronic platform to produce an effective visual communication.
SA11. Scaffolding for Creativity. Hilary Senhali
Students want to go straight to making their final presentation. The Visual Diary Guide is designed to disrupt this and teach an appreciation of the process.
In this workshop you will step into the student’s shoes by doing many rapid visualization drawings using idea triggers. With a focus on process, you will learn strategies when facing the blank page; learn that some ideas take time (nurturing a slow hunch.) You will make observational drawings with a focus on form. Practice iteration and idea visualization. Develop strategies to cross-pollinate ideas and finally practice idea selection
Level: Yr 7/8
Conference session details: Friday morning | Friday afternoon | Saturday morning | Saturday afternoon